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Rainbow Six | Siege - Proximity Alarm

I created the high poly, low poly and textures for the Proximity Alarm. This was also the first gadget that I got to contribute to some of Visual Design, along with Nicolas Drolet and Alberto Rodriguez, in the end this led to me taking the role of Realisation Designer.

Modelled in 3Ds Max
Textured in Substance Painter

High Poly Concept

High Poly Concept

High Poly Concept